Being a parent is making me a better GM

It’s true. RPG players are like kids. Hear me out.

You never know what they’re going to do next. You want them to have fun just as much as they do, but they’ll do everything they can to belie that. The best way to do this is to control them, without them knowing they’re being controlled. When they get frustrated, distract them with something to hold their attention. And? They’re both smarter than you can imagine, and dumber than you can believe.

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Tips for table speed

This is really just me copying another article on Campaign Mastery, with some of my own thoughts. Rewriting I’ve found is the best way to remember things, so that next time I’m running a face-to-face game I can implement some of this. Also, perhaps my D&D 3.5e DM and other players will read this – it’s not really the DM’s fault, but that game can shudder to a halt due to out-of-game distractions.

This is mostly geared towards speeding up combat, specifically in tactical-style games such as D&D 3.5e and 4e – but a lot of it is applicable to any play style. There’s what looks to be a much more comprehensive guide to faster combat behind a paywall, but I think their chapter headings are a decent enough guide to start with.
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Scene 3 – Conflict!

As we watch the Centennial Sparrow ease herself into a holding pattern outside Docking Bay 4, we experience the use of “manual-zoom-shaky-cam” and can just make out Siet and BB talking on the hangar deck. Cut to just behind the two talking about correcting the datapad on board. Just barely in-frame, we see Erska smoothly situate herself behind one of Sybil’s Silence’s landing struts, and then Shalo leaning against the slot partition, lightsaber drawn but not ignited.


Docking Bay 4

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Thoughts on Gaming in General

I’ve started listening to the Haste podcast, and in one of the first episodes, they talked about how the D&D bloggers should distill the experiences of their readers. And to help focus the discussion towards positive change, they should figure out for themselves what makes a good game and what makes a bad game.

Now, I don’t consider myself a “D&D blogger”. Or, really, a blogger at all, since I have, what, five posts since I started again? (btw, don’t look at my LJ – omg the angst)

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