Edge of the Dungeon Part 4

Are we going to create a character today? Sure we will. How about your average rogue/thief type character? Let’s do it. Remember, all these numbers are probably gonna change drastically between now (completely unplaytested and completely unproofread) and release time.

What do I want my rogue to do? Control, Protect, Support? Not “roguey” enough. We’ll go Duel primary, Smash secondary. At the moment, this matters little, since I’m just throwing ideas down and assigning arbitrary point values to them.

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Edge of the Dungeon Part 3

My brain is a little addled with the mechanics at the moment. I want to do a read-through of Warhammer Fantasy RP before continuing. It’s been suggested reading from a few different folks, so I’ll hit that up. Maybe find an actual play podcast.

So what am I gonna talk about if I’m not exploring more mechanics? Well, a lot of the systems I’m working off of here have some incredible ways of bringing your players’ characters into the game world. D&D 4e brings us Backgrounds (small snippets of story with a very minor mechanical benefit) and Themes (direct connection to game world, with tiered mechanical benefits throughout advancement). For the setting books (Dark Sun, Neverwinter, Shadowfell, etc) this is actually very well done, and IMO blows previous editions out of the water. There’s a lot of ways to tell the Dungeon Master where you want the story to go, and ways for the DM to guide players.

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Edge of the Dungeon Part 2

Last time, I said we’d discuss Hit Points and Defenses. Well, I was sort of right. Those are both going to be derived traits from the Combat Careers, which is the real focus of this post. I’m thinking about making D&D 4e style Hybrid classes the norm here. You choose a primary Career and a secondary – certain traits come in from both of them, and then Feats and Talents can be purchased as a member of both Careers.

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Edge of the Dungeon Part 1

Looks like I came up with a name for my little project. I’m borrowing such huge concepts from Edge of the Empire and smashing them into D&D – I figured “Edge of the Dungeon” seemed appropriate. Kinda like how Apocalypse World variations always have “World” in the title, or Dragon Age variations include “Age” somewhere, etc.

I’ve started an article on my Wiki for this game. So many fiddly bits! I’ve done a little design before, with Arcana Evolved Saga Edition, but never finished it. I outlined how this system should work from start to finish, but I think I’m going to boil this down to the base, and rebuild off of that. Find the mechanical hooks to hang things on one by one.

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Love Letter to D&D

So I was thinking about what I said in my last blog post about making my own “love letter” to D&D – what would that mean to me? What could I do to make it my own? I spent so much time playing only 3.5e and Mutants and Masterminds that I now feel so free and open playing and running Cortex Plus, Edge of the Empire, and similar, more story-oriented games.

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Hacking Threat and Advantage

Who’s played Fantasy Flight Games’ Star Wars Edge of the Empire game? *counts hands* Awesome. Whaddya think of the dice? At first, I was afraid. I was petrified. Kept thinkin’ I could never live without numbers on my dice. Seriously though, it’s crazy to try to wrap your head around it if all you’ve ever seen are numbered dice. I had to listen to Order 66 to really get it. But once it clicked? Heck, I even made my own dice roller. The way the two axes of action resolution interact with the game is pretty incredible.

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13th Cortex Accelerated Kids

So I’ve been thinking lately about getting my four year old son into gaming. I went and downloaded rpgKids by @newbieDM (btw, check it out – it’s super cheap and pretty awesome), but something doesn’t feel… quite right, at least for me.

I’ve been getting pretty excited about the concepts and methods espoused by both Cortex Plus and Fate Core/Accelerated, as well as amazed at the seemingly at-odds simplicity paired with boundless depth. There are also a couple of neat mechanics in 13th Age that I like – and are totally explicitly borrowed for Cortex Plus Fantasy Heroic Roleplaying!

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Avatar Cortex Plus

So I backed the Cortex Plus Hacker’s Guide on Kickstarter. I’ve got the preview PDF (which includes a bunch of nifty ideas, but not all of them). But I’m itching to be doing this hacking stuff now!

A few months ago (holy crap, has it been that long?) I ran our playgroup through a 1st level D&D 4e adventure in the world of Avatar: The Last Airbender. It was a lot of fun, and I think the story was pretty neat. As I delve deeper into Cortex Plus, it seems like an awesome way to impart the flavor of Avatar directly into the game, and I’d love to play the scenario again with the different mechanics.

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End of Arcana Evolved Saga Edition

So a while ago, after falling in love with Star Wars Saga Edition (which, btw, is the system I used to run the short-lived PbP on this blog), I started working to convert my favorite game setting/system into a Saga version. Monte Cook’s Arcana Evolved and the Diamond Throne setting contained within – a pretty ambitious goal. It’s been a long time since I updated any of it on my Wiki.

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Leverage RPG – Browncoats In the ‘Verse

Our Continuing Quest…
So in our gaming group’s continuing quest (or perhaps it’s my quest, since I’ve been guest-GM for a couple months now) to explore new games, we sat down to play the Leverage RPG. I’d never seen the show, heard a liveplay, or played it myself, but I was fairly confident given my comfort level with Marvel Heroic RPG so, hey, why not?

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