Session 2
From AngilleWiki
Note: This is just copy/pasted from Demigame, so if anyone wants to content-edit/clean up, go right ahead. I'll get to it sooner or later, but... yeah.
After a short solo adventure starring each of our intrepid heroes (AKA, youse guys), you all found yourself in the service of the crown, as it were. King Oren (who I don't think I described all that well in-game; I'll get to that) has apparently misplaced his girlfriend, Cyrista. Tyrell (Captain of the Guard) suspects three erstwhile city guardsmen (Rubian, Garland and Tanzig by name) in her abduction, but simply doesn't know where they are. He was reluctant to let the six of you know about his rogue guardsmen immediately, but was quite helpful in providing you with as much information about them as possible, including the fact that Garland's family arms is field sable, oak tree proper, garland vert ensigned. (ooh, heraldry!)
So far... Known: imps sieging Coneria; Cyrista missing at same time as Rubian, Garland and Tanzig; RG&T liked books on the ancient god Strife. Not known: what imps are really here for; why Cyrista is gone, and where RG&T (if it was them) have taken her.
Tyrell handed out six pendants that belong to Cyrista, claiming that they'll protect you and guide you to her. Under Oren's command, you all placed them around your necks and experienced that now familiar sense of well-being.
Who got what? Tauron, the wildman from the north, received an oval of jade. Ettyneen, a local studying the ways of magic, now has a crystal-clear sapphire. Vadin, a good-natured scoundrel, wears a shard of quartz. Kovar, apprentice to a master blacksmith, sports a platinum hexagon. Shadowfist, a mysterious monk from the Xixuan monastery, graciously accepted a brilliant ruby. And a droplet of amber adorns Leif, a brooding priest of war.
In an amazing display of investigative adventuring, the party found out... almost nothing. The cleaning crew in the barracks is almost too efficient, apparently. Found: a bookmark resting on the single mention of Strife in a Greek religious text; Rubian's hairbrush, still with wiry black strands in it; several empty spots on the bookshelves in Garland and Rubian's rooms. Next stop: imp camp to find more clues.
No time to rest after our crew stepped off the bridge across the River Coner, and they spotted a small scouting party of imps in the orchards of trees. Ettyneen disguised herself as an imp (now that's a lot of foundation!) and struck up a conversation with the group. Alas, the leader of the group, Neshusharu, spotted Vadin "sneaking" behind a tree. After a heated, but short, battle amongst the trees (involving grabby branches, kung-fu fighting, and an RoUS) the party took the tiny druidess back to town for the impish inquisition. After a quick toss in a bag of heads, Neshusharu was willing to spill everything.
Known: Neshusharu is the imp king Rashanishu's mate (and the only one, since she killed all the others); Rashanishu made a deal with three human men, which apparently involved acquiring the box of pendants the party now wears; Neshusharu doesn't know where the three men are, but Rashanishu and his messengers do. Not known: where RG&T are; how easy it is to talk to the king of the imps; why they're after the pendants.
King Oren has a duplicate box with duplicate pendants constructed, and outfits the party with horses. Also, Neshusharu's Wand of Magic Missile and her Ring of Protection are returned to the party after identification and curse-checking. Leaving Neshusharu locked and bound in the palace dungeon, the adventurers set out again, and are nearing the far side of the orchards as we end this episode...
