Equipment

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Additions

Here is the additional equipment that has been developed so far:

  • Grapple chains: Trip + 5 or Snare +5 (target must be prone), crit 20, range inc. 50 ft, size large, equipment cost 6. This is a grapple hook with a chain attached used to pull people down and trap them. Usually multiple people gang up on one target.
  • Rifle (bolt action): dam +5, crit 20, Ballistic Damage, range inc. 50 ft, size large, equipment cost 10
  • Elephant gun: dam +6, crit 19-20, Ballistic damage, range inc. 60 ft, size large, eqipment cost 13
  • Padded clothing: tough +1, subtle, equipment cost 2
  • Bicycle: Str 15, speed 1, defense 10, toughness +5, Size Medium, equipment cost 2

Changes

  • The camera is now medium size.
  • The "video camera" (not sure the correct name at this time) is now large.
  • The lock release gun is now a skeleton key.
  • The flashlight is currently a lantern and is small size (note, by 1899 you can actually get a flashlight)

Removals

  • The following General equipment is not available: cell phone, commlink, desktop, laptop, PDA digital audio recorder, concealable microphone, mini-tracer, night vision goggles, parabolic microphone, flash goggles, GPS receiver, re breather, SCUBA Gear
  • The following weapons are not available: pepper spray, stun gun, chainsaw :(, machine pistol, assault rifle, sniper rifle, blaster pistol, blaster rifle, rocket launcher, taser, plastic explosive.
  • The following armor is not available: undercover shirt, undercover vest, tactical vest, armored jumpsuit.
  • None of the vehicles work. As we come up with new vehicles, I'll add them above.
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