Elemental Heroes
From AngilleWiki
| Humanocentric |
|---|
| These sidebars reflect a humanocentric version of this legend. This variation was lost to antiquity long ago, but the beginning of the quest remains intact, and you'll find details of that here. |
In the land of Coneria, where prosperity has reigned for centuries and peace has stayed strong for decades, an ancient evil has spread anew. Imps have attacked the city, a noblewoman kidnapped, and palace guards gone missing. In this time of confusion, a group of warriors has taken on the mantle of saving the city. This is their story. (I swear, the swelling music and starting credits go here)
Contents |
Storyline
| Party Portrait |
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| |
Player Characters
Kovar | Vadin | Ettyneen | Greshona | Tauron | Shadowfist | Gemma | Leif | Draz'l
GM Characters
Oren | Cyrista | Darmok | Veyonna | Matoya | Bikke | Ganeckis | Lucien | Tarille | Cid
Garland | Rashanishu | Mertus | Astos | Bhareg | Bladisch | Marilith | Slish | Obsidian | Bahamut
Aerethon
Calendar | Races | Gods | Geography | History
Mechanics
Pendants
Ruby | Steel | Sapphire | Quartz | Jade | Amber
Bone | Obsidian | Poison | Coral | Rust | Glass
Rules
2d10 System | Vitality and Wounds | Initial and Incremental | Defense and Armor | Living Blades
Files
Character Sheet Angille 12:06, 5 October 2006 (CDT)
Game Journal
Act I - The Siege of Coneria
- Session 1 - everyone goes a-huntin' imps
- Session 2 - Neshasharu is captured and stuffed into a bag of imp heads
- Session 3 - the party bypasses Rashanishu's army, heads north, meets Greshona
- Session 4 - party saves Veyonna, Tauron pledges vengeance for his forest, and a doppelganger loses his head
- Session 5 - dead things attack! party enters the Temple of Strife
- Session 6 - party defeats Garland, Tansik and Rubian, saves Cyrista
- Session 7 - return to Coneria, confuse catapult-wielding ogres, pendants are now a gift
- Session 8 - Prince Lucien leads party on a merry chase, hydra population is reduced
- Session 9 - party finds PPA in turmoil, looks for cure for Ganeckis
- Session 10 - party leads the Coup of Ganeckis, beheads Mertus, retrieves Crown of Astos
- Session 11 - pirates attack! party acquires Rhapsody Vitesse, renames her Seacat, arrives at Pelador
- Session 12 - party travels to Sumvannon, learns something about swamp hags
- Session 13 - ghosts in the Sumvannon library know little, party finds the drow, offshoots of the alabast
- Session 14 - party tries to save the drow they sent to its death, Shadowfist is lost to the darkness
- Session 15 - party "meets" Astos, both of them, and trades up crowns
- Session 16 - Astos is defeated, party climbs back out of the underdark, starts their journey back home
- Session 17 - Coneria burns, the imps are pushed back, Rashanishu has... changed
- Session 18 - Ubernishu is destroyed once and for all, and Darmok is a bad bad man
Act II - Fall of the Stonekin
- Session 19 - party becomes nobles, learns a little about the Blade of Zherice, heads to Melmond for advice, visits the stonekin faen
- Session 20 - Melma is plagued by undead, Leif becomes a wight, Gemma destroys Leif and receives the amber pendant, Dr. Unne examines the evil blade
- Session 21 - party leaves the Blade of Zherice in the capable hands of Doctor Unne, start off in pursuit of the Death Monster, and find it under a graveyard
- Session 22 - with the defeat of Bhareg, party returns to a jubilant Melmond, sets off to Terra Cavern to confront Bladisch
- Session 23 - party learns that Rock People value their privacy, and not to touch the icky walls of Terra Cavern
- Session 24 - delving deeper into the temple inside Terra Cavern proves unpredictable, with different enchantments on every room
- Session 25 - Bladisch runs away like a ninny after being hit once by Kovar, party enters the Elemental Plane of Earth
- Session 26 - in an utterly improbable course of events (including like five crits), the party defeats Bladisch without a single death
- Session 27 - Vadin's Living Blade is crafted, Tauron's blade enchanted against Elementals, Kovar's blade under control, Darmok gets better, Greshona and Tauron replant forest with Veyonna, and Vadin picks up spy network. It is now 233 days after game start.
Act III - The Burning Hand of Darkness
- Session 28 - the Sibeccai need help against Marilith
- Session 29 - Marilith attacks! reveals that her quarry is the Obsidian Pendant, and flashes away before the party can deliver her death blow
- Session 30 - party goes to Po Fei, meets Slish, establishes Marilith's apparent death, and avoids staying in the inn where they met Slish
- Session 31 - Marilith's location scryed and determined, ninjas attack, party is mocked by unseen voice
- Session 32 - Draz'l joins party, Marilith escapes from ninjas, party 'ports to ninja hideout, Anubis and Apep give party a hand
- Session 33 - party triangulates Marilith's trajectory, teleports ahead of her, and manages to catch her in an elaborate trap, along with Kovar
- Session 34 - fight, fight, fight! Greshona and her hawk manage to tear off Marilith's porcelain mask, releasing a huge rush of demonic power, turning the hawks and all nearby forest fauna into mean old demons. Marilith and the demons are defeated, and the hawk-demons are contained.
- Session 35 - hawk-demons are fixed, party visits volcano, finds Kovar's new forge which Hephaestus left him, Marilith's lair, a bottle of everlasting agua, Ettyneen scries Slish almost being devoured by rather chilly wolves, and the party determines that the Sibeccai probably know something about this "ice cave" and "flying ship"
- Session 36 - party meets Cid, who leads them to the Ice Cave, in which the party decimates the local winter wolf population, then descends to the ninjas
- Session 37 - ninjas get whacked, Kovar plays hockey, party teeps to their brand ancient airship
- Session 38 - airship takes off, ninjas attack Cid and Vadin
- Session 39 - lots of ninja fighting, Obsidian's Bankai gets split from Onishika, Kovar killed by Obsidian
- Session 40 - party enters the Elemental Plane of Fire, eventually defeats Obsidian, Anubis resurrects Kovar, party chooses to remember Shadowfist as a heroine
Act IV - Bahamut's Test
- Session 41 - party gets lots of cool shiznit, takes the airship north, gets told an incredible tale by Bahamut
- Session 42 - Vadin gets the party into Khalkis, Kovar convinces them that the Gods still do cool stuff, and everyone decides to have Tauron tunnel under the crazy Olympian electrical storm
- Session 43 - zombies and Medusae attack the party as they approach Olympus, Ettyneen sends fire-monkeys through column-portals to see what's through them
- Session 44 - party answers two sphinxy riddles, finds the Staff of Ages, and fights some zombies
- Session 45 - party leaps through a void and meets the (sleeping) original Pendant wearers of Olympus
