Elemental Heroes

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Humanocentric
These sidebars reflect a humanocentric version of this legend. This variation was lost to antiquity long ago, but the beginning of the quest remains intact, and you'll find details of that here.

In the land of Coneria, where prosperity has reigned for centuries and peace has stayed strong for decades, an ancient evil has spread anew. Imps have attacked the city, a noblewoman kidnapped, and palace guards gone missing. In this time of confusion, a group of warriors has taken on the mantle of saving the city. This is their story. (I swear, the swelling music and starting credits go here)

Contents

Storyline

Party Portrait

Player Characters

Kovar | Vadin | Ettyneen | Greshona | Tauron | Shadowfist | Gemma | Leif | Draz'l

GM Characters

Oren | Cyrista | Darmok | Veyonna | Matoya | Bikke | Ganeckis | Lucien | Tarille | Cid

Garland | Rashanishu | Mertus | Astos | Bhareg | Bladisch | Marilith | Slish | Obsidian | Bahamut

Aerethon

Calendar | Races | Gods | Geography | History

Mechanics

Pendants

Ruby | Steel | Sapphire | Quartz | Jade | Amber

Bone | Obsidian | Poison | Coral | Rust | Glass

Rules

2d10 System | Vitality and Wounds | Initial and Incremental | Defense and Armor | Living Blades

Files

Character Sheet Angille 12:06, 5 October 2006 (CDT)

Game Journal

Act I - The Siege of Coneria

Act II - Fall of the Stonekin

  • Session 19 - party becomes nobles, learns a little about the Blade of Zherice, heads to Melmond for advice, visits the stonekin faen
  • Session 20 - Melma is plagued by undead, Leif becomes a wight, Gemma destroys Leif and receives the amber pendant, Dr. Unne examines the evil blade
  • Session 21 - party leaves the Blade of Zherice in the capable hands of Doctor Unne, start off in pursuit of the Death Monster, and find it under a graveyard
  • Session 22 - with the defeat of Bhareg, party returns to a jubilant Melmond, sets off to Terra Cavern to confront Bladisch
  • Session 23 - party learns that Rock People value their privacy, and not to touch the icky walls of Terra Cavern
  • Session 24 - delving deeper into the temple inside Terra Cavern proves unpredictable, with different enchantments on every room
  • Session 25 - Bladisch runs away like a ninny after being hit once by Kovar, party enters the Elemental Plane of Earth
  • Session 26 - in an utterly improbable course of events (including like five crits), the party defeats Bladisch without a single death
  • Session 27 - Vadin's Living Blade is crafted, Tauron's blade enchanted against Elementals, Kovar's blade under control, Darmok gets better, Greshona and Tauron replant forest with Veyonna, and Vadin picks up spy network. It is now 233 days after game start.

Act III - The Burning Hand of Darkness

  • Session 28 - the Sibeccai need help against Marilith
  • Session 29 - Marilith attacks! reveals that her quarry is the Obsidian Pendant, and flashes away before the party can deliver her death blow
  • Session 30 - party goes to Po Fei, meets Slish, establishes Marilith's apparent death, and avoids staying in the inn where they met Slish
  • Session 31 - Marilith's location scryed and determined, ninjas attack, party is mocked by unseen voice
  • Session 32 - Draz'l joins party, Marilith escapes from ninjas, party 'ports to ninja hideout, Anubis and Apep give party a hand
  • Session 33 - party triangulates Marilith's trajectory, teleports ahead of her, and manages to catch her in an elaborate trap, along with Kovar
  • Session 34 - fight, fight, fight! Greshona and her hawk manage to tear off Marilith's porcelain mask, releasing a huge rush of demonic power, turning the hawks and all nearby forest fauna into mean old demons. Marilith and the demons are defeated, and the hawk-demons are contained.
  • Session 35 - hawk-demons are fixed, party visits volcano, finds Kovar's new forge which Hephaestus left him, Marilith's lair, a bottle of everlasting agua, Ettyneen scries Slish almost being devoured by rather chilly wolves, and the party determines that the Sibeccai probably know something about this "ice cave" and "flying ship"
  • Session 36 - party meets Cid, who leads them to the Ice Cave, in which the party decimates the local winter wolf population, then descends to the ninjas
  • Session 37 - ninjas get whacked, Kovar plays hockey, party teeps to their brand ancient airship
  • Session 38 - airship takes off, ninjas attack Cid and Vadin
  • Session 39 - lots of ninja fighting, Obsidian's Bankai gets split from Onishika, Kovar killed by Obsidian
  • Session 40 - party enters the Elemental Plane of Fire, eventually defeats Obsidian, Anubis resurrects Kovar, party chooses to remember Shadowfist as a heroine

Act IV - Bahamut's Test

  • Session 41 - party gets lots of cool shiznit, takes the airship north, gets told an incredible tale by Bahamut
  • Session 42 - Vadin gets the party into Khalkis, Kovar convinces them that the Gods still do cool stuff, and everyone decides to have Tauron tunnel under the crazy Olympian electrical storm
  • Session 43 - zombies and Medusae attack the party as they approach Olympus, Ettyneen sends fire-monkeys through column-portals to see what's through them
  • Session 44 - party answers two sphinxy riddles, finds the Staff of Ages, and fights some zombies
  • Session 45 - party leaps through a void and meets the (sleeping) original Pendant wearers of Olympus
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